Souls-like Gameplay Pack

Solo Project ● Unreal Engine Blueprints

Design Intentions

  • Create a modular souls-like gameplay pack using Unreal Engine 5.7 Blueprints for my Dark Souls III level blockout, Londor.

  • Replicate the feel of Dark Souls III by scripting core gameplay systems from scratch, including enemy AI, damage systems, item pickups, and spellcasting

  • Build systems to be highly modular, allowing them to be quickly placed in the level or added to the player through actor components

Blueprints

Enemy Spawner (Actor Blueprint)

Player Combat - Actor Blueprint Component

Enemy - Character Blueprint

NPC - Actor Blueprint

Bonfire - Actor Blueprint

Poison Status Effect - Actor Component Blueprint

Bleed Status Effect - Actor Component Blueprint

Magic Projectile - Actor Blueprint

Health/Mana Flasks - Actor Component Blueprint

Item Pickup - Actor Blueprint

One-sided Door - Actor Blueprint

Illusory Wall - Actor Blueprint

Elevator - Actor Blueprint

Kick-down Ladder - Actor Blueprint

Fog Wall - Actor Blueprint

Death Rite Belle Weapon Art - Actor Blueprint