Souls-like Gameplay Pack
Solo Project ● Unreal Engine Blueprints
Design Intentions
Create a modular souls-like gameplay pack using Unreal Engine 5.7 Blueprints for my Dark Souls III level blockout, Londor.
Replicate the feel of Dark Souls III by scripting core gameplay systems from scratch, including enemy AI, damage systems, item pickups, and spellcasting
Build systems to be highly modular, allowing them to be quickly placed in the level or added to the player through actor components
Blueprints
Enemy Spawner (Actor Blueprint)
Player Combat - Actor Blueprint Component
Enemy - Character Blueprint
NPC - Actor Blueprint
Bonfire - Actor Blueprint
Poison Status Effect - Actor Component Blueprint
Bleed Status Effect - Actor Component Blueprint
Magic Projectile - Actor Blueprint
Health/Mana Flasks - Actor Component Blueprint
Item Pickup - Actor Blueprint
One-sided Door - Actor Blueprint
Illusory Wall - Actor Blueprint
Elevator - Actor Blueprint
Kick-down Ladder - Actor Blueprint
Fog Wall - Actor Blueprint
Death Rite Belle Weapon Art - Actor Blueprint