About me
Hey, I’m Corey! I’m a Technical Level Designer studying at the University of Central Florida’s FIEA program. I’m passionate about creating immersive and interactive levels. My background in animation and digital modeling gives me a strong visual foundation, helping me craft levels that are both engaging and aesthetically compelling. I approach levels not just as gameplay spaces, but as interactive art. The games that inspired me to pursue level design are Souls games, such as Bloodborne and Dark Souls 1 & 3, though I also enjoy titles like Disco Elysium, Bloons Tower Defense 6, and Mario Kart Wii. I love connecting with others in the industry, so feel free to reach out!