About

Everent is a 3D open-world Exploration Platformer in which the player controls Ollie, a boarder navigating the vast sky world of Stratos aboard a physics-driven hoverboard.

The core fantasy is expressive aerial and grounded movement, boosting, powersliding, tricking, and grinding rails across a world full of points of interest, time trials, and destructible environments. The game draws inspiration from Skate, Rocket League, and Breath of the Wild, combining the feel-first board control of skating games, the Breath of the Wild-style tutorial philosophy, and the exploration-driven open world of sandbox games.

Responsibilities

  • Designed the level layout for the Sand Dunes region, 3 points of interest, and the final boss encounter

  • Prototyped and implemented the final boss's tendril attack using UE5 Blueprints

  • Led 10+ weekly playtests with up to 20 players, driving iterative improvements through player feedback

  • Utilized UE5 World Partition to develop an open-world region in a multi-designer environment

  • Animated proxy cutscenes for the Sand Dunes POIs and final boss using UE5 Sequencer

  • Set-dressed the Sand Dunes region and final boss area

  • Constructed 10+ buildings using an artist-created modular kit

Details

  • Expected Release Date: August 2026

  • Team Size: 18

  • Genre: Open-World Movement Platformer

  • Role: Level Designer

  • Engine: Unreal Engine 5.7

  • Tools Used: Sequencer, Modeling Tools, Chaos Destruction

Sand Dunes Playthrough

Sand Dunes Design Goals

  • The player's first open-world region, designed to introduce the core gameplay loop

  • Serves as an extension of the tutorial by rewarding the completion of each point of interest (POI) with a new gameplay mechanic before allowing the player to leave the region

  • POIs naturally connect to one another, ensuring players experience every required mechanic before progressing

  • Early encounters and POIs are intentionally simpler, allowing players to gradually master Everent's movement and mechanics

  • Completing the third POI allows the player to destroy the first of four spires, marking the beginning of the player's journey toward the final boss while unlocking access to either the Skyscraper Graveyard or The Fracture

Duney Dash

  • Serves as the player’s first interaction with a time trial and point of interest

  • Introduces the player to the jellyfish bounce upgrade and they unlock it upon completion

  • Very straightforward, with the critical path primarily being a straight line with some minor turns to avoid obstacles

  • Has a hidden, more difficult, path with a boost pad that rewards skilled players and encourages discovery and replaying

Snaking Sands

  • Introduces the player to the rail grinding mechanic

  • Is noticeably more challenging than Duney Dash while remaining relatively simple and straightforward

  • Uses the surrounding landscape as the primary method of player guidance, making it unique among the game's POIs

  • Features a hidden, more challenging path with a boost pad that rewards exploration and replaying the level

Dilapidated Dunes

  • Introduces the player to the wind tunnel mechanic

  • Combines Jellyfish Bounces and rail grinding to test the player's ability to chain multiple movement mechanics together

  • Is the most challenging POI in the Sand Dunes while maintaining a straightforward critical path

  • Presents an obvious opportunity to perform a challenging trick for a speed boost and shorter route, encouraging players to experiment and take risks

Final Boss Fight Playthrough

Final Boss Fight Design Goals

  • Serves as both the gameplay and narrative climax, culminating in the destruction of the Halcyon Heart, the force responsible for Stratos' ruin

  • Tests the player's mastery of every core movement mechanic through a fast-paced encounter that requires quick decision-making and execution

  • Rewards observant and skilled players with alternate routes and movement shortcuts

  • Features scripted tendril attacks positioned near the critical path to build tension and spectacle without excessively interrupting player flow

  • Forces players to adapt when the Halcyon Heart destroys platforms mid-encounter, encouraging quick thinking and on-the-fly route changes

  • Balances cinematic spectacle with engaging gameplay to deliver a satisfying mechanical and visual finale