Satellite Summit

Solo Project ● Fortnite Battle Royale POI

LEVEL Summary

Satellite Summit is a medium-sized POI set atop an icy mountain, inspired by Arctic and Antarctic research facilities. Its landmark features are three massive radio satellites, and the POI utilizes verticality, multiple paths, and vantage points for both combat and scouting. The POI features nine structures, including a research center, a transit facility, a medical bay, and living quarters, each contributing to a cohesive space that promotes strategic movement, controlled sightlines, and varied engagement. The POI is designed to support both Build and Zero-Build Battle Royale game modes.

  • Responsibilities: Designed, iterated, set dressed, and playtested a Fortnite Battle Royale POI

  • Software Used: Unreal Engine for Fortnite (UEFN), Miro, Adobe Illustrator

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Island Code: 8963-2597-8951

Satellites

  • Serve as the primary landmarks of the POI, making them highly visible from long distances and helping players orient themselves within the map

  • Positioned on the outer perimeter of the POI, reducing immediate exposure to central fights while still acting as strong rotational points

  • The top platform and dish offer a powerful height advantage and strong loot incentives, but very little cover

  • Limited traversal options up and down the structure (stairs, ascender, air vent, or zipline, depending on the satellite), creating intentional chokepoints

  • Predictable exits make players on top easy to track and punish, reinforcing counterplay for nearby attackers

Central Research Facility

  • Main POI building and most loot-dense structure, designed to attract heavy player traffic

  • Features 3 interior floors, a rooftop, and a radio tower for layered vertical gameplay

  • Open interior layout supports high player density by reducing chokepoints and keeping fights flowing

  • Rooftop cover provides protection while maintaining some exposed sightlines to prevent overly dominant positions

  • Radio tower is one of the highest points in the POI with strong sightlines but no cover; the rooftop air vent enables fast vertical access

  • Rear attached building offers a safer entry path, with sight blockers reducing rooftop overwatch and enabling rotation into the building

  • Circular interior layout ensures players are rarely cornered, with multiple escape routes that reduce camping effectiveness and increase flanking potential

Transit Facility

  • Second-largest POI building with a moderately open layout; less exposed than the Central Research Facility

  • First two floors have open sightlines; third floor is enclosed for controlled engagements

  • Two roof access routes: safer full interior path or faster, highly exposed second-floor route

  • Garage includes a second-floor jump-up balcony for added traversal options

  • Rooftop has strong cover toward Central Research Facility, limited cover toward lower buildings for balance

  • Circular layout reduces camping and supports flanking with multiple escape routes

  • Zipline to satellite dish offers fast rotation, but destination is highly exposed

Medical Bay

  • Third-largest POI building with a moderately open design, less exposed than the Central Research Facility and Transit Facility

  • Despite the tighter rooms, open wall and door pieces allow players to jump and shoot through them

  • Second-floor balcony provides direct access to the roof, with a chest reward; however, it is exposed to nearby living quarters and partially to the Central Research Facility rooftop, creating a risk–reward rotation path

  • Rooftop sits at a slightly lower elevation than the major surrounding buildings, so it has increased cover to reduce vulnerability to long-range rooftop fire

  • Proximity to a satellite tower allows players on top of the satellite to drop onto the roof with minimal fall damage, unlike other satellite-to-ground drops that are lethal

Living Quarters

  • Smaller buildings that are designed for safer, lower-loot landings compared to major POI structures

  • Large Unit: largest variant with slightly higher loot density and a semi-circular 3-room layout, including one dead-end room for light spatial variety in a low-traffic space

  • Elevated Unit: most centrally located variant with minimal loot; offers multiple safe rotation options despite its position

  • Perimeter Unit: most isolated and safest landing option with the lowest loot, designed for low-pressure early-game looting

  • Rooftops across all units provide moderate sightlines onto nearby road approaches, offering light awareness without strong combat dominance

  • Select rooftops include air vents enabling fast rotations toward satellite towers or the Central Research Facility, increasing mobility between POI buildings

Reference Board

Iterations

Satellite Placement Rework

Old

  • Having only a single large satellite reduced the overall uniqueness and identity of the POI

  • Fewer structures on the perimeter resulted in the center of the POI receiving too much attention, making it overly dangerous

New

  • Three large satellites strengthen the POI’s visual and thematic identity

  • Better reinforces the POI name and overall concept

  • Reduces focus on the center, shifting gameplay toward the perimeter

  • Creates more varied gameplay opportunities around the outer areas of the POI

Back Entrance Accessibility

Old

  • The back entrance was highly exposed with minimal cover

  • Players had to travel a significant distance after reaching ground level to access a building

  • Resulted in a vulnerable rotation path with limited survivability when entering from this side

New

  • Added a living quarters building near the back entrance

    • Reduced travel distance to safety for players entering from this direction

    • Introduced a lower-risk landing option outside of high-traffic, loot-dense areas

  • Added more cover to improve survivability during rotations through this entrance

Ground Cover Improvements

Old

  • Ground areas had limited cover, leaving players exposed while rotating between the three major POI buildings or entering/exiting through the front entrance

  • Existing rocks were too small to provide reliable protection against players with a significant height advantage

  • Few safe positions for players caught in open combat spaces

  • Limited options for disengaging or repositioning during fights

New

  • Added additional ground cover to reduce exposure across key areas and better protect players entering/exiting through the front entrance

  • Introduced a reboot van that also functions as a strong piece of cover

  • Increased the size of existing rocks to provide more reliable protection against players with a significant height advantage

  • Created more opportunities for safe repositioning and defensive play during engagements