Procedural Wall Tool
Solo Project ● Unreal Engine Blueprints
About
A procedural wall tool for level designers that accelerates the blockout workflow by simplifying wall creation.
Enables rapid adjustment of door and window openings without requiring new mesh creation
Provides exact control over wall sizes for precise and consistent measurements
Negligible impact on in-game and in-editor performance
Uses dynamic meshes during iteration to keep the content browser uncluttered
Supports conversion to static meshes once finalized