Procedural Wall Tool

Solo Project ● Unreal Engine Blueprints

About

A procedural wall tool for level designers that accelerates the blockout workflow by simplifying wall creation.

  • Enables rapid adjustment of door and window openings without requiring new mesh creation

  • Provides exact control over wall sizes for precise and consistent measurements

  • Negligible impact on in-game and in-editor performance

  • Uses dynamic meshes during iteration to keep the content browser uncluttered

    • Supports conversion to static meshes once finalized

VIDEO

Blueprint